# This is our Team Door script
# It runs when a player steps on the trigger
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Fortnite.com/Teams }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We attach this class to a trigger_device placed in the editor
team_door_device := class(creative_device):
# Reference to the trigger device placed in the editor
@editable
Trigger : trigger_device = trigger_device{}
# Reference to an item_granter_device placed in the editor.
# Set its item to Shield Potion Small in the UEFN editor properties.
# note: Verse has no direct GrantItem() API; item_granter_device is the real mechanism.
@editable
ItemGranter : item_granter_device = item_granter_device{}
# OnBegin runs once when the island starts
OnBegin<override>()<suspends> : void =
# Subscribe to the trigger's TriggeredEvent
Trigger.TriggeredEvent.Subscribe(OnTriggerEnter)
# This function runs when a player steps on the trigger
OnTriggerEnter(Agent : ?agent) : void =
# Check if the agent is actually a player
Verse Library
verse
01 Device
Grants shield potions to players who step on a specific trigger device.
verse-library/player-options/01-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.