# This code makes an Apple heal you!
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /Verse.org/Simulation/Tags }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a tag so we can mark objects.
# A tag is like a sticker we put on things.
player_tag := class(tag) {}
# We create a new class.
# It lives inside a Creative Device.
healing_apple_device := class(creative_device):
# We connect this device to an item_spawner_device in the editor.
# That device holds the Apple we want to give.
@editable
AppleDevice : item_spawner_device = item_spawner_device{}
# This runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
HealingAppleScript()
# This function finds players and gives them an Apple.
HealingAppleScript()<suspends> : void =
# We find all players on the island.
# GetPlayspace gives us the current game session.
# GetPlayers gives us everyone in it.
Players := GetPlayspace().GetPlayers()
Verse Library
verse
01 Device
Gives a healing apple item to players when the device activates.
verse-library/apple/01-device.verse
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