Formatted Clock Display
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using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/UI } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Verse.org/Simulation } using { /Fortnite.com/UI } using { /Verse.org/Colors/NamedColors } StringToMessage<localizes>(value:int, value2:int, value3:int) : message = "{value}:{value2}:{value3}" StringToMessageZero<localizes>(value:int, value2:int, value3:int) : message = "0{value}:0{value2}:0{value3}" StringToMessageZeroS<localizes>(value:int, value2:int, value3:int) : message = "0{value}:{value2}:0{value3}" StringToMessageZeroM<localizes>(value:int, value2:int, value3:int) : message = "0{value}:0{value2}:{value3}" MakeCountupTimer<constructor><public>(InPlayer : agent) := countup_timer: ElapsedTime := 0.0 MaybePlayerUI := option{GetPlayerUI[player[InPlayer]]} countup_timer := class: block: set Canvas = canvas: Slots := array: canvas_slot: Anchors := anchors: Minimum := vector2{X := 0.5, Y := 0.05} Maximum := vector2{X := 0.0, Y := 0.0} Alignment := vector2{X := 0.0, Y := 0.0 } Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0} SizeToContent := true Widget := ElapsedTimeTextBlock
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