# note: GetDisplayName() lives in /Fortnite.com/Players and returns a string.
OnTriggered(Agent : agent): void=
if (Player := player[Agent]):
Print(Player.GetDisplayName())
Verse Library
verse
02 Fragment
Handles a trigger event to safely cast an agent to a player and print their name.
verse-library/create-your-own-device-in-verse/02-fragment.verse