Verse Library verse

01 Device

Toggles player-specific boss UI widgets on or off when a button is pressed.

verse-library/creating-and-removing-widgets-in-unreal-editor-for-fortnite/01-device.verse

# Import necessary modules
using /Fortnite.com/Devices
using /Verse.org/Simulation
using /UnrealEngine.com/Temporary/Schemas

# This is our main device script
BossDevice := class(creative_device):
    # This is the Button device you place in the level.
    # Think of this as the "Trigger" for our code.
    var ButtonDevice : creative_button = creative_button{}

    # THIS IS THE MAP
    # Key: Player (who is looking at the screen)
    # Value: Optional BossUI (the widget, which might be empty)
    # We name it BossUIPerPlayer so we know what's inside.
    var BossUIPerPlayer : [player]?BossUI = map{}

    # This function runs when the button is pressed.
    # It's like the "Elimination Event" but for buttons.
    OnButtonPressed := function(player: player):
        # Check if this player already has a widget in their "locker"
        if current_ui := BossUIPerPlayer[player]:
            # If yes, remove it. This is like taking the paper off the monitor.
            player.RemoveWidget(current_ui)
            # Clear the locker so we know it's empty now
            BossUIPerPlayer[player] = none
        else:
            # If no, spawn a new widget for this specific player.
            # We pass 'player' so the UI shows only to them.
            new_ui := player.AddWidget(BossUI{})

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