# This is a simple Verse example.
# It shows how a device talks to a prop mover.
# prop_mover_device is the real Verse type for the Prop Mover device.
# Wire your prop_mover_device in the UEFN editor by setting its
# "Managed Component" property to point at your Bouncer prop.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# Declare our class so it can hold a reference to the Prop Mover device.
bouncer_controller := class(creative_device):
# Drag the Prop Mover device from the Outliner into this slot
# in the UEFN details panel. This wires the device to the script.
@editable
MyMover : prop_mover_device = prop_mover_device{}
# OnBegin runs automatically when the game session starts.
OnBegin<override>()<suspends> : void =
# Tell the Prop Mover to start moving its linked prop.
# This is the real API call that activates the device.
MyMover.Enable()
Verse Library
verse
01 Device
Defines a device class that automatically enables a linked Prop Mover when the game session starts.
verse-library/fall-guys-designing-an-obstacle-course-in-fortnite-creative/01-device.verse