using { /Fortnite.com/Devices }
using { /Fortnite.com/Teams }
using { /Fortnite.com/Game }
# We define a class for our custom device.
# This is like creating a new type of "Super Button" that does complex stuff.
TriadCommandCenter := class(creative_device):
# EXPOSED VARIABLES:
# These appear in the UEFN panel on the right.
# You drag and drop the actual devices from your level into these slots.
# Think of this as labeling the wires in your office building.
Red_Team_Setting : class_and_team_selector_device = class_and_team_selector_device{}
Blue_Team_Setting : class_and_team_selector_device = class_and_team_selector_device{}
Green_Team_Setting : class_and_team_selector_device = class_and_team_selector_device{}
Red_Spawn : player_spawner_device = player_spawner_device{}
Blue_Spawn : player_spawner_device = player_spawner_device{}
Green_Spawn : player_spawner_device = player_spawner_device{}
Red_Grant : item_granter_device = item_granter_device{}
Blue_Grant : item_granter_device = item_granter_device{}
Green_Grant : item_granter_device = item_granter_device{}
Red_Tele : teleporter_device = teleporter_device{}
Blue_Tele : teleporter_device = teleporter_device{}
Green_Tele : teleporter_device = teleporter_device{}
# This event fires when the game starts (the bus launches).
OnBegin<override>()<suspends>: void =
Verse Library
verse
02 Device
Defines a custom creative device to manage team assignments, player spawns, item grants, and teleporters.
verse-library/triad-infiltration-01-setting-up-the-level-in-verse/02-device.verse
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