using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
# This is our "Device" — the brain of our trap.
# Think of this as the Gamepad that controls the prop.
class revenge_trap_device(creative_device):
# --- EDITABLES (Things you change in the Editor) ---
# The prop that will move (e.g., a Loot Chest)
@editable
PropToMove: creative_prop = creative_prop{}
# The trigger zone. If a player enters this, the trap activates!
@editable
TriggerZone: trigger_zone = trigger_zone{}
# How close does the player have to be to trigger the "panic"?
# In-game analogy: The "Damage Radius" of a grenade.
panic_distance: float = 500.0
# How long should the panic move take? (Seconds)
panic_speed: float = 2.0
# --- VARIABLES (Things that change during the game) ---
# We need to remember where the prop started so we can send it back.
# This is like your "Last Known Location" on the minimap.
home_location: vector = vector{}
Verse Library
verse
01 Device
Custom device that moves a prop when players enter a designated trigger zone.
verse-library/fortnite-using-animation-controller-moveto/01-device.verse
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