# This is a comment. The game ignores it.
# It is for us to read.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
Create_Mushroom_Grant := class(creative_device):
# This is our main device.
# It will grant the mushroom.
# This is the Item Granter device.
# Place one in your island and connect it here.
# Set it to give a Shield Mushroom in its device properties.
@editable
item_granter : item_granter_device = item_granter_device{}
# This is the trigger device.
# Place one in your island and connect it here.
# It fires when a player touches the device.
@editable
mushroom_trigger : trigger_device = trigger_device{}
# OnBegin runs automatically when the game starts.
# We use it to subscribe to the trigger's event.
OnBegin<override>()<suspends> : void =
# Tell the trigger to call our function when touched.
# 'TriggeredEvent' fires and gives us the agent who touched it.
mushroom_trigger.TriggeredEvent.Subscribe(OnMushroom_Touched)
Verse Library
verse
01 Device
Sets up a triggered device that awards a shield mushroom item to players when they step on it.
verse-library/mushroom/01-device.verse
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