# PulseTrap.verse
# A Verse script that creates a rhythmic damage trap.
# Import the basic Verse framework
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our main script class. Think of it as the "Brain" of the trap.
class PulseTrapScript is active_world_script():
# VARIABLES: These are like your loadout slots.
# We define them here so we can change them easily later.
# A "Variable" is a container for data that can change.
# This variable holds the Pulse Trigger device.
# We will assign it in the editor.
PulseDevice: PulseTriggerDevice = PulseTriggerDevice()
# This variable holds the damage amount.
# A "Constant" is a variable that never changes once set.
# Here, we use a variable so we can tweak it.
DamageAmount: int = 25
# This is a FUNCTION. A function is a block of code that does a specific job.
# Think of it like a "Healing Item" - you use it, and it restores health.
# Here, our function "ActivatesPulse" will send the signal.
OnActivatePulse() -> void:
# This line tells the Pulse Trigger to start sending pulses.
# It's like pressing the "Fire" button on a weapon.
PulseDevice.SetBPM(120) # Set to 120 BPM for fast pulses
Verse Library
verse
01 Fragment
Configures and activates a rhythmic pulse trap device that deals periodic damage.
verse-library/using-pulse-trigger-devices-in-fortnite-creative/01-fragment.verse
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