# This is a simple Verse script
# It shows how we might check an object's position
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/Devices }
position_example := class(creative_device):
OnBegin<override>()<suspends> : void =
# Create a transform at the center of the map
# vector3 holds X, Y, and Z coordinates
# The number 0.0 means the middle on that axis
ShipTransform : transform = transform:
Translation := vector3{X := 0.0, Y := 0.0, Z := 0.0}
Rotation := rotation{}
Scale := vector3{X := 1.0, Y := 1.0, Z := 1.0}
# Print the X position so we can see it in the log
# note: prefabs are placed in the UEFN editor, not spawned at runtime;
# this shows how Verse represents a position with a transform value
Print("Ship X position: {ShipTransform.Translation.X}")
Verse Library
verse
01 Device
Creates and logs a spatial transform to represent object positioning and orientation.
verse-library/using-futuristic-prefabs-in-fortnite-creative/01-device.verse