# This is a simple script for a LEGO brick
# It makes the brick glow when a player touches it
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We create a "Device" called GlowingBrick
# This is like a special LEGO piece with magic
GlowingBrick := class(creative_device):
# TriggerDevice is placed in the editor and linked here.
# It detects when a player enters the brick's area.
@editable
Trigger : trigger_device = trigger_device{}
# This runs when the game starts
OnBegin<override>()<suspends> : void =
# We wait for a player to activate the trigger
# This is called an "Event"
Trigger.TriggeredEvent.Subscribe(OnBrickTouched)
# This function runs when the trigger fires
# Agent is the player who stepped on the trigger
OnBrickTouched(Agent : ?agent) : void =
# Turn the agent into a fort_character so we can use character actions
if (A := Agent?, Character := A.GetFortCharacter[]):
# Print a message to the output log to confirm the glow fired
# note: Verse has no runtime SetMaterialColor API for creative_devices;
Verse Library
verse
01 Device
Subscribes to trigger events to detect player contact, validates agent types, and activates game logic.
verse-library/building-lego-islands-in-fortnite/01-device.verse
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