# This is a simplified Verse representation of our Item Granter logic.
# We aren't writing full Verse here because devices handle the UI,
# but this shows the *concept* of how the game engine sees it.
Give_Loot_Event := struct {
# This is an "Event" - like a signal flare.
# It fires when the game starts.
Is_Game_Starting := true
}
Give_Weapon_Action := struct {
# This is an "Action" - the thing that happens.
Weapon_To_Give := "Assault_Rifle"
Player_Who_Spawned := "Player_1"
}
# The "Function" is the rule that connects the Event to the Action.
# It’s like the wiring between the pressure plate and the door.
On_Game_Start(Trigger: Give_Loot_Event) -> void: {
# When the event fires, run this function.
Grant_Item(
Player = Trigger.Player_Who_Spawned,
Item = Weapon_To_Give
)
}
Verse Library
verse
01 Standalone
Uses custom event structs to automatically grant a weapon item when the match starts.
verse-library/first-island-02-place-and-customize-devices-in-fortnite/01-standalone.verse