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Rotate By

Makes a rotation by composing AdditionalRotation to InitialRotation.

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(InitialRotation:rotation).RotateBy<public><native>(AdditionalRotation:rotation)<transacts>:rotation

Parameters

RotateBy takes the following parameters:

Name Type Description
InitialRotation rotation
AdditionalRotation rotation

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with RotateBy in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2026-05-14T08:52:35.342788+00:00

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