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Reflect Vector

Makes a vector2 by inverting the SurfaceNormal component of Direction. Fails if not SurfaceNormal.MakeUnitVector[].

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

ReflectVector<public>(Direction:vector2, SurfaceNormal:vector2)<reads><computes><decides>:vector2

Parameters

ReflectVector takes the following parameters:

Name Type Description
Direction vector2
SurfaceNormal vector2

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with ReflectVector in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how ReflectVector behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-05-14T08:38:41.980579+00:00

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