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Game Module

Module import path: /Fortnite.com/Game

  • Fortnite.com
  • Game

Classes and Structs

Name Description
elimination_result Result data for fort_character elimination events.
damage_args Parameters for common damage functions on Fortnite objects.
damage_result Results for damage events on Fortnite objects.
healing_args Parameters for common healing functions on Fortnite objects.
healing_result Results for healing events on Fortnite objects.

Interfaces

Name Description
fort_round_manager This interface is implemented by the round manager living on the simulation entity.
positional Implemented by objects to allow reading position information.
healthful Implemented by Fortnite objects that have health state and can be eliminated.
shieldable Implemented by Fortnite objects that have shields. A shield is a method of protection that can take incoming damage while leaving the health state unchanged.
damageable Implemented by Fortnite objects that can be damaged.
healable Implemented by Fortnite objects that can be healed.
game_action_instigator Implemented by Fortnite objects that initiate game actions, such as damage and heal. For example, player or agents. Event listeners often use game_action_instigators to calculate player damage scores.
game_action_causer Implemented by Fortnite objects that can be passed through game action events, such as damage and heal. For example: player, vehicle, or weapon. Event Listeners often use game_action_causer to pass along additional information about what weapon caused the damage. Systems will then use that information for completing quests or processing game specific event logic.
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Source

Epic Games documentation

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Last updated 2026-05-14T04:27:42.699643+00:00

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