fort_round_manager |
This interface is implemented by the round manager living on the simulation entity. |
positional |
Implemented by objects to allow reading position information. |
healthful |
Implemented by Fortnite objects that have health state and can be eliminated. |
shieldable |
Implemented by Fortnite objects that have shields. A shield is a method of protection that can take incoming damage while leaving the health state unchanged. |
damageable |
Implemented by Fortnite objects that can be damaged. |
healable |
Implemented by Fortnite objects that can be healed. |
game_action_instigator |
Implemented by Fortnite objects that initiate game actions, such as damage and heal. For example, player or agents. Event listeners often use game_action_instigators to calculate player damage scores. |
game_action_causer |
Implemented by Fortnite objects that can be passed through game action events, such as damage and heal. For example: player, vehicle, or weapon. Event Listeners often use game_action_causer to pass along additional information about what weapon caused the damage. Systems will then use that information for completing quests or processing game specific event logic. |