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Custom Game Loop

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /Fortnite.com/Playspaces }
    
    using {GamePhases}
    using {GameConfigs}
    
    bootstrap_device<public> := class(creative_device):
        # Here is a reference to any config that can be shared
        # between the phases.
        @editable 
        Config<public>:game_config = game_config{}
    
        # This is used to end the experience if any player data is invalid
        # or if the user chooses to on game over.
        @editable
        EndGameDevice<private>:end_game_device = end_game_device{}
    
        # Set the phase you want the game to start in
        # This can help when you want to test a specific phase
        @editable
        StartingPhase<private>:phase_type = phase_type.Intro
    
        # This exposes all the phase data that can be edited in the editor
        # via this bootstrap device
        @editable
        PhasesData<private>:phases = phases{}

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Last updated 2026-07-26T12:22:31.065868+00:00

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