Custom Game Loop
122,723 Views
-
using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Fortnite.com/Playspaces } using {GamePhases} using {GameConfigs} bootstrap_device<public> := class(creative_device): # Here is a reference to any config that can be shared # between the phases. @editable Config<public>:game_config = game_config{} # This is used to end the experience if any player data is invalid # or if the user chooses to on game over. @editable EndGameDevice<private>:end_game_device = end_game_device{} # Set the phase you want the game to start in # This can help when you want to test a specific phase @editable StartingPhase<private>:phase_type = phase_type.Intro # This exposes all the phase data that can be edited in the editor # via this bootstrap device @editable PhasesData<private>:phases = phases{}
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.