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Fort Round Gameplay Interface for Scene Graph

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  • using. /Fortnite.com/Game
    using. /Verse.org/Concurrency
    using. /Verse.org/SceneGraph
    using. /Verse.org/Simulation
    
    fort_round_simulate_interface<public> := interface {
    
        var<private> FortRoundManagerSubscriptions<private> : []cancelable = array{}
    
        var<private> _CancelFortRoundGameplayEvent<private> : ?event() = false
        var<private> _FortRoundGameplayHandlerTask<private> : ?task(void) = false
    
        var<private> IsFortRoundSimulating<public><final> : logic = false
        var<private> _FortRoundStartEvent<private> : ?event() = false
        var<private> _FortRoundEndEvent<private> : ?event() = false
    
        IsFortRoundGameplayActive<public><final>()<computes><decides><reads>:void = _FortRoundGameplayHandlerTask?
    
        <#  Start listening to Fort Round Events. Calling this before OnAddedToScene will silently fail.
            If Fort Round is already running, will trigger the FortRoundSimulate callbacks immediately. #>
        StartFortRoundGameplay<public><final>():void = {
            SelfComponent := if (_SelfComponent := component[Self]). _SelfComponent else. return
            if (not SelfComponent.IsInScene[]). return
            if (IsFortRoundSimulating?). OnFortRoundStartInternal()
            if (IsFortRoundGameplayActive[]). return
            if (FortRoundManager := SelfComponent.Entity.GetFortRoundManager[]) {
                InitializeEventsInternal()

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Last updated 2026-07-26T12:14:43.347507+00:00

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