Check Fort Round Manager Interface
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using { /Fortnite.com/Playspaces } using { /Fortnite.com/Game } using { /Verse.org/SceneGraph } has_fort_round_manager_interface<public> := interface: RoundEndedEvent<public>:event() = event(){} OnRoundStarted<public>()<suspends>:void OnRoundEnded<public>():void= RoundEndedEvent.Signal() (Entity:entity).SubscribeFortRoundManager<public>(InFortRoundManager:has_fort_round_manager_interface):void= if: FortRoundManager := Entity.GetFortRoundManager[] then: FortRoundManager.SubscribeRoundStarted(InFortRoundManager.OnRoundStarted) FortRoundManager.SubscribeRoundEnded(InFortRoundManager.OnRoundEnded)using { /Fortnite.com/Playspaces } using { /Fortnite.com/Game } using { /Verse.org/SceneGraph } has_fort_round_manager_interface<public> := interface: RoundEndedEvent<public>:event() = event(){} OnRoundStarted<public>()<suspends>:void OnRoundEnded<public>():void= RoundEndedEvent.Signal() (Entity:entity).SubscribeFortRoundManager<public>(InFortRoundManager:has_fort_round_manager_interface):void= if: FortRoundManager := Entity.GetFortRoundManager[] then: FortRoundManager.SubscribeRoundStarted(InFortRoundManager.OnRoundStarted) FortRoundManager.SubscribeRoundEnded(InFortRoundManager.OnRoundEnded)
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