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Browse Community Snippets›UI·Up to Community Snippets · UI·5 of 9 in UI

Check Fort Round Manager Interface

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  • using { /Fortnite.com/Playspaces }
    using { /Fortnite.com/Game }
    using { /Verse.org/SceneGraph }
    
    has_fort_round_manager_interface<public> := interface:
    
        RoundEndedEvent<public>:event() = event(){}
    
        OnRoundStarted<public>()<suspends>:void
        OnRoundEnded<public>():void=
            RoundEndedEvent.Signal()
    
    (Entity:entity).SubscribeFortRoundManager<public>(InFortRoundManager:has_fort_round_manager_interface):void=
        if:
            FortRoundManager := Entity.GetFortRoundManager[]
        then:
            FortRoundManager.SubscribeRoundStarted(InFortRoundManager.OnRoundStarted)
            FortRoundManager.SubscribeRoundEnded(InFortRoundManager.OnRoundEnded)
    

    using { /Fortnite.com/Playspaces } using { /Fortnite.com/Game } using { /Verse.org/SceneGraph } has_fort_round_manager_interface<public> := interface: RoundEndedEvent<public>:event() = event(){} OnRoundStarted<public>()<suspends>:void OnRoundEnded<public>():void= RoundEndedEvent.Signal() (Entity:entity).SubscribeFortRoundManager<public>(InFortRoundManager:has_fort_round_manager_interface):void= if: FortRoundManager := Entity.GetFortRoundManager[] then: FortRoundManager.SubscribeRoundStarted(InFortRoundManager.OnRoundStarted) FortRoundManager.SubscribeRoundEnded(InFortRoundManager.OnRoundEnded)

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Last updated 2026-07-26T12:06:07.154948+00:00

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