Show And Hide HUD Messages And Textures
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using { /Fortnite.com/Devices } using { /Fortnite.com/UI } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /UnrealEngine.com/Temporary/UI } using { /Verse.org/Simulation } # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. # A Verse-authored creative device that can be placed in a level ui_texture_test_device := class(creative_device): @editable HUDMessage : hud_message_device = hud_message_device{} @editable ShowUITrigger : trigger_device = trigger_device{} @editable HideUITrigger : trigger_device = trigger_device{} var MaybeMyUIPerPlayer : [player]?canvas = map{} TextForUI<localizes>(InText : string) : message = "{InText}" # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= ShowUITrigger.TriggeredEvent.Subscribe(ShowMyUI)
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