Eliminated UI Display System
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using { /Fortnite.com/Devices } using { /Fortnite.com/UI } using { /Verse.org/Simulation } using { /Verse.org/Assets } using { /Verse.org/Colors } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/UI } using { /UnrealEngine.com/Temporary/SpatialMath } manipulation_types := enum{Increment, Decrement, Set} rank_types := enum{Unranked, Bronze_1, Bronze_2, Bronze_3, Silver_1, Silver_2, Silver_3, Gold_1, Gold_2, Gold_3, Platinum_1, Platinum_2, Platinum_3, Diamond_1, Diamond_2, Diamond_3, Elite, Champion, Unreal} (RankType:rank_types).GetRankTexture():texture= case(RankType): rank_types.Unranked => RankUi.Unranked rank_types.Bronze_1 => RankUi.Bronze_1 rank_types.Bronze_2 => RankUi.Bronze_2 rank_types.Bronze_3 => RankUi.Bronze_3 rank_types.Silver_1 => RankUi.Silver_1 rank_types.Silver_2 => RankUi.Silver_2 rank_types.Silver_3 => RankUi.Silver_3 rank_types.Gold_1 => RankUi.Gold_1 rank_types.Gold_2 => RankUi.Gold_2 rank_types.Gold_3 => RankUi.Gold_3 rank_types.Platinum_1 => RankUi.Platinum_1 rank_types.Platinum_2 => RankUi.Platinum_2 rank_types.Platinum_3 => RankUi.Platinum_3 rank_types.Diamond_1 => RankUi.Diamond_1 rank_types.Diamond_2 => RankUi.Diamond_2 rank_types.Diamond_3 => RankUi.Diamond_3 rank_types.Elite => RankUi.Elite rank_types.Champion => RankUi.Champion rank_types.Unreal => RankUi.Unreal
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