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Eliminated UI Display System

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    using { /Fortnite.com/Devices }
    using { /Fortnite.com/UI }
    using { /Verse.org/Simulation }
    using { /Verse.org/Assets }
    using { /Verse.org/Colors }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    manipulation_types := enum{Increment, Decrement, Set}
    
    rank_types := enum{Unranked, Bronze_1, Bronze_2, Bronze_3,
    Silver_1, Silver_2, Silver_3, Gold_1, Gold_2, Gold_3,
    Platinum_1, Platinum_2, Platinum_3, Diamond_1, Diamond_2, Diamond_3,
    Elite, Champion, Unreal}
    
    
    (RankType:rank_types).GetRankTexture():texture=
        case(RankType):
            rank_types.Unranked => RankUi.Unranked
            rank_types.Bronze_1 => RankUi.Bronze_1
            rank_types.Bronze_2 => RankUi.Bronze_2
            rank_types.Bronze_3 => RankUi.Bronze_3
            rank_types.Silver_1 => RankUi.Silver_1
            rank_types.Silver_2 => RankUi.Silver_2
            rank_types.Silver_3 => RankUi.Silver_3
            rank_types.Gold_1 => RankUi.Gold_1
            rank_types.Gold_2 => RankUi.Gold_2
            rank_types.Gold_3 => RankUi.Gold_3
            rank_types.Platinum_1 => RankUi.Platinum_1
            rank_types.Platinum_2 => RankUi.Platinum_2
            rank_types.Platinum_3 => RankUi.Platinum_3
            rank_types.Diamond_1 => RankUi.Diamond_1
            rank_types.Diamond_2 => RankUi.Diamond_2
            rank_types.Diamond_3 => RankUi.Diamond_3
            rank_types.Elite => RankUi.Elite
            rank_types.Champion => RankUi.Champion
            rank_types.Unreal => RankUi.Unreal

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Epic Games documentation

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Last updated 2026-07-26T12:12:31.883812+00:00

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