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Browse Community Snippets›UI·Up to Community Snippets · UI·2 of 9 in UI

Functions for Easier UI Creation

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Fortnite.com/UI }
    
    #Twitter PeterGGs
    
    #Use these functions to help create a UI system without as much work
    #If you want to change the button type just replace it in the MakeButton canvas functions 
    #Also create buttons of that type
    
    #Credit to Cleverlike Studios for the example of how to place buttons 
    
    ui_creator_device := class(creative_device):
    
        var MaybeMyUIPerPlayer:[player]?canvas = map{}
    
        OnBegin<override>()<suspends>:void=
            AllPlayers := GetPlayspace().GetPlayers() #gets an array of all players in the game
            for (PlayerInGame : AllPlayers): #loops through the array to apply the canvas to everyone
                Show1stCanvasPlayer(PlayerInGame) #How to show the first canvas

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Epic Games documentation

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Last updated 2026-07-26T12:59:14.207677+00:00

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