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Basics of Writing Code 6 Practice Time in Verse

Now that you know the structure of a function, it’s time to build your own — two of your own, in fact!

In the last exercise, you learned the lines of code needed to damage a player character in Fortnite. It would be better if you didn’t have to type those same lines every time you needed that code.

  1. Declare a function named HurtPlayer(). It will have a return type of void, which means it won’t return a value. Put the function declaration at the very end of your Verse file. The body of the function is the same code from Lesson 5: Practice Time, so check there if you need a refresher.

    |  |  |
    | --- | --- |
    |  | HurtPlayer() : void = |
    |  | Playspace: fort_playspace = GetPlayspace() |
    |  | AllPlayers: []player = Playspace.GetPlayers() |
    |  | if (FirstPlayer : player = AllPlayers[0]): |
    |  | if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]): |
    |  | FortniteCharacter.Damage(50.0) |
    

    HurtPlayer() : void = Playspace: fort_playspace = GetPlayspace() AllPlayers: []player = Playspace.GetPlayers() if (FirstPlayer : player = AllPlayers[0]): if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]): FortniteCharacter.Damage(50.0)

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    Last updated May 12, 2026
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