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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·69 of 114 in Verse Language

Restoring Spectator Functionality

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/FortPlayerUtilities }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    
    RespawnDevice := class(creative_device):
    
        varvector :vector3= vector3{X := 0.0, Y := 0.0 ,Z := 0.0}
        @editable
        PlayerCounter : player_counter_device = player_counter_device{}
    
        OnBegin<override>()<suspends>:void=
            PlayerCounter.CountedEvent.Subscribe(PlayerCounted)
    
        PlayerCounted(Agent : agent) : void =
            if(InPlayer := player[Agent]):
                Agent.Respawn(varvector,rotation{})
    

    using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/FortPlayerUtilities } using { /UnrealEngine.com/Temporary/SpatialMath } RespawnDevice := class(creative_device): varvector :vector3= vector3{X := 0.0, Y := 0.0 ,Z := 0.0} @editable PlayerCounter : player_counter_device = player_counter_device{} OnBegin<override>()<suspends>:void= PlayerCounter.CountedEvent.Subscribe(PlayerCounted) PlayerCounted(Agent : agent) : void = if(InPlayer := player[Agent]): Agent.Respawn(varvector,rotation{})

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Last updated 2026-07-26T12:53:52.892852+00:00

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