Simple Crafting System
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/UI } using { /Verse.org/Assets } using { /Fortnite.com/UI } using { /Verse.org/Colors } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Verse.org/Random } <# Created by: # ░█▀▄░█░█░█▀▀░█░█░█▄█░█▀█░█▀█░█▀▀░▀█▀░▀▀█░█▀▄ # ░█▀▄░█░█░█░░░█▀▄░█░█░█░█░█░█░▀▀█░░█░░░▀▄░█▀▄ # ░▀▀░░▀▀▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░▀▀▀░░▀░░▀▀░░▀░▀ x.com/kbuckmaster Free to use, don't be lame and try to sell this INSTRUCTIONS: Setup these Devices: - Create a conditional buttons for any ingredients you want. This includes weapons, items/consumables, materials, gold, anything on a conditional button - 1 key item per conditional button for several reasons: - So we can track and display on the UI which items a player has (normal rarity colors) and which they don't (Muted red colors) - So we can mix and match ingredients at will for other recipes - Setup an item_spawner_device with all of your possible rewards. Keep track of the array index for those rewards, you are going to need them - Note, I set up item_spawner_device reference for every reward so you could use more than one if you wanted - Setup a test button_device so you can toggle the UI off and on for testing (select it in the details settings for this device) - Setup a bunch of item spawners that have all of your ingredients on them so you can test this device - Go to Fortnite.gg and grab images for any of your ingredients and import into your project's Content folder
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