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Simple Crafting System

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/UI }
    using { /Verse.org/Assets }
    using { /Fortnite.com/UI }
    using { /Verse.org/Colors }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Verse.org/Random }
    
    <#
    Created by: 
    # ░█▀▄░█░█░█▀▀░█░█░█▄█░█▀█░█▀█░█▀▀░▀█▀░▀▀█░█▀▄
    # ░█▀▄░█░█░█░░░█▀▄░█░█░█░█░█░█░▀▀█░░█░░░▀▄░█▀▄
    # ░▀▀░░▀▀▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░▀▀▀░░▀░░▀▀░░▀░▀
    x.com/kbuckmaster
    Free to use, don't be lame and try to sell this
    
    INSTRUCTIONS:
    
    Setup these Devices:
    - Create a conditional buttons for any ingredients you want. This includes weapons, items/consumables, materials, gold, anything on a conditional button
    - 1 key item per conditional button for several reasons:
        - So we can track and display on the UI which items a player has (normal rarity colors) and which they don't (Muted red colors)
        - So we can mix and match ingredients at will for other recipes
    - Setup an item_spawner_device with all of your possible rewards.  Keep track of the array index for those rewards, you are going to need them
        - Note, I set up item_spawner_device reference for every reward so you could use more than one if you wanted 
    - Setup a test button_device so you can toggle the UI off and on for testing (select it in the details settings for this device)
    - Setup a bunch of item spawners that have all of your ingredients on them so you can test this device
    - Go to Fortnite.gg and grab images for any of your ingredients and import into your project's Content folder

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Epic Games documentation

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Last updated 2026-07-26T12:13:54.054256+00:00

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