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Handling Extremely Large Numbers

using { /Verse.org/Simulation }

#################################
# We can represent very big numbers as a struct containing both a value and an exponent
#################################
big_number := struct <concrete>:
    @editable
    Value : float = 0.0
    @editable
    Exponent : int = 0

#################################
# Below are various functions to operate on big numbers
#################################

# Adds two big_numbers together
BigNumber_Add(NumberA : big_number, NumberB : big_number):big_number=
    CommonExponent : int = Max(NumberA.Exponent, NumberB.Exponent)

    NewValue : float =  (NumberA.Value * Pow(10.0, (NumberA.Exponent - CommonExponent) * 1.0)) + 
                        (NumberB.Value * Pow(10.0, (NumberB.Exponent - CommonExponent) * 1.0))

    BigNumber_Normalize(big_number{Value := NewValue, Exponent := CommonExponent})

# Subtracts a big_number from another
BigNumber_Subtract(NumberA : big_number, NumberB : big_number):big_number=
    CommonExponent : int = Max(NumberA.Exponent, NumberB.Exponent)

    NewValue : float =  (NumberA.Value * Pow(10.0, (NumberA.Exponent - CommonExponent) * 1.0)) - 
                        (NumberB.Value * Pow(10.0, (NumberB.Exponent - CommonExponent) * 1.0))

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