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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·56 of 114 in Verse Language

Linear Float Curve

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  • using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    # A curve meant to be @editable
    # The X values of the point should be sequential
    curve_float := class<concrete>()
    {
        # Given the points:
        # 0, 0
        # 5, 100
        # 10, 0
        #
        # Results:
        # For X=2,  Y=40
        # For X=5,  Y=100
        # For X=7.5,Y=50
        # For X=10, Y=0
        # For X=-1, Fails
        # For X=11, Fails
        @editable
        Points: []vector2 = array{}
    
        Evaluate(X: float)<transacts><decides>:float =
            var Result: ?float = false
            for: 
                Index->Point: Points
                not Result?                         # If Result is not set, else skip
                CurrentPoint:= Points[Index]
                NextPoint:= Points[Index+1]
                CurrentPoint.X <= X <= NextPoint.X  # If X is between two points
                Alpha:= (X-CurrentPoint.X)/(NextPoint.X-CurrentPoint.X) # Get the alpha value from X in relation to the two points
            do:
                set Result = option{Lerp(CurrentPoint.Y, NextPoint.Y, Alpha)}
            Result?
    }
    

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Last updated 2026-07-26T12:03:23.774273+00:00

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