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Fort Playspace Interface

A nested container that scopes objects, style, gameplay rules, visuals, etc. All objects and players in an experience will belong to a fort_playspace. There is typically one fort_playspace for an entire experience, though this may change in the future as the platform evolves.

To access the fort_playspace for a creative_device use creative_device.GetPlayspace.

Verse using statement using { /Fortnite.com/Playspaces }

Members

This interface has functions, but no data members.

Functions

Function Name Description
GetPlayers Get all human players that are in the current fort_playspace.
GetTeamCollection Get the fort_team_collection for the current fort_playspace.
PlayerAddedEvent Signaled when a human player joins the fort_playspace. Returns a subscribable with a payload of theplayer that entered the fort_playspace.
PlayerRemovedEvent Signaled when a human player leaves the fort_playspace. Returns a subscribable with a payload of theplayer that left the fort_playspace.
GetParticipants Get all agents that are participating in the current fort_playspace experience. Participants might be human players (of player type) or AI-controlled characters (of agent type) that are registered and affecting the participant's count.
ParticipantAddedEvent Signaled when a participant agent joins the fort_playspace. Returns a subscribable with a payload of theagent that entered the fort_playspace.
ParticipantRemovedEvent Signaled when a participant agent leaves the fort_playspace. Returns a subscribable with a payload of theagent that left the fort_playspace.
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Source

Epic Games documentation

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Last updated 2026-02-10T22:27:16.287822+00:00

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