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Set Conversation Target

Sets the persona the player will attempt to prompt when they use the relevant hotkey. The persona must be in the voice channel with the player in order for the player to be able to successfully prompt.

Verse using statement using { /UnrealEngine.com/Conversations }

(Player:player).SetConversationTarget<public><native>(Persona:persona_component, Channel:voice_channel(member_info) where member_info:has_voice_member_info)<transacts>:void

Parameters

SetConversationTarget takes the following parameters:

Name Type Description
Player player
Persona persona_component
Channel voice_channel(member_info)
member_info has_voice_member_info

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with SetConversationTarget in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Attributes

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Source

Epic Games documentation

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Last updated 2026-05-14T15:57:24.865048+00:00

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