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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·80 of 114 in Verse Language

Verse Module Configuration

Modules Config

Verse from sprintermax/UEFNVerseSnippets (ModulesConfig.verse), by sprintermax, under the MIT license. Pinned at commit 59c4765ce. Compile-checked and ready to adapt for UEFN.

  • # Verse Modules Folders
    VerseLogic<public> := module{
        Algorithms<public> := module{}
        ExtraModules<public> := module{
            BitMath<public> := module{}
            Crypto<public> := module{}
            DateTime<public> := module{}
            Encoding<public> := module{
                UUID<public> := module{}
            }
            Hashing<public> := module{
                MD5<public> := module{}
            }
            StringProcessing<public> := module{
                Regex<public> := module{
                    Syntax<public> := module{}
                }
            }
        }
        GameFeatures<public> := module{
            DataDefinitions<public> := module{}
            DataManagement<public> := module{}
            GameplayClasses<public> := module{
                CoreComponents<public> := module{
                    DebugDraw<public> := module{}
                }
                CreativeDevices<public> := module{}
                UILibrary<public> := module{
                    Screens<public> := module{}
                    Events<public> := module{}
                    (UILibrary:)Components<public> := module{
                        Buttons<public> := module{}
                        HUDElements<public> := module{}
                        Primitives<public> := module{}
                        Toggles<public> := module{}
                    }
                }
            }
            GameplayCore<public> := module{
                PlayerEvents<public> := module{}
            }
            GameplayInterfaces<public> := module{}
        }
    }

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Source

Epic Games documentation

sprintermax

MIT

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