Setting Up The Level
1. Setting Up the Level
This example uses the following devices:
This example uses the following devices:
- 24 x Player Spawn Pad devices: These devices define where the player spawns at the start of the game.
- 3 x Team Settings & Inventory devices: These automatically grant players items when spawning, control the number of respawns each team has, and define the names and colors of each team.
- 3 x Teleporter devices: These teleport each player to their spawn after team balancing finishes.
- 3 x Item Granter devices: These automatically grant players the appropriate weapon for their team when they spawn.
- 2 x Capture Item Spawner devices: These are the two objectives the Defenders need to defend from the Infiltrators and Attackers
- 2 x Capture Area devices: These are the areas where Infiltrators and Attackers can capture their objectives.
- 3 x HUD Message devices: These notify players when the game begins what their objective is based on what team they're on.
- 1 x HUD Controller device: This device changes the HUD to only contain elements relevant to this gamemode.
- 2 x Score Manager devices: These award players score whenever they capture an objective.
- 5 x Barrier devices: These prevent enemy teams from entering team spawn areas.
- 3 x Billboard devices: These are permanent ways for players to check what their objective is at a glance.
- 2 x Map Indicator devices: These track the location of objectives on each player's map.
- Props to create an area for your players to compete in.
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