Rotation Get Local Forward
Makes a unit vector3 pointing in the local space forward direction in world space coordinates.
This is equivalent to: RotateVector(Rotation, vector3{X:=1.0, Y:=0.0, Z:=0.0}).
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(Rotation:rotation).GetLocalForward<public>()<transacts>:vector3
Parameters
GetLocalForward takes the following parameters:
| Name | Type | Description |
|---|---|---|
Rotation |
rotation |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetLocalForward in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
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