Automatic Sliding Doors
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Start by creating a new verse device named automatic_sliding_door_device and open it is Visual Studio Code, copy and paste the provided verse code and save. Back within UEFN, Ctrl+Shift+B to build verse code. Place down a Capture_Area_Device so that it overlaps with your door frame, and set the following options in the details panel: Capture Radius 0.5 (this value is the overlap size that triggers our door) Untick Visible During Game Untick Item Visible in Game Untick Consume Item on Scoring Untick Consume Item On Scoring Untick Display control VFX Untick Display ownership change VFX Untick Play Sounds Alerts Untick Show Objective pulse (all 3 of them) Clear the HUD Message All of these options basically make the capture zone inert (it doesn't do anything) but it does still have overlap events that we will bind our code to. Next, pick a suitable door prop from the available fortnite assets, and drag it into your level. In the details panel, untick Register with Structural Grid.
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