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Verse Tags in Fortnite

With Verse tags, you can find objects (both Creative devices and entities) marked with a specific tag while the game is running. Verse tags let you work with multiple objects without needing to set up properties and assign references in Unreal Editor for Fortnite (UEFN). You can create Verse tags in Verse code, and add or remove them from objects either in UEFN using the UI, or programmatically in more Verse code.

Some examples of what you can do with Verse tags:

  • Alter the level setup without having to add or modify device references to your Verse-authored device.
  • Find all objects with a specific tag and operate them based on their type, such as turn on lights or toggle barriers.
  • Dynamically change which objects are active as the player progresses through the game.
  • Conditionally enable objects for an obstacle run based on a player-selected difficulty option.

What Can Be Tagged?

Currently, you can assign Verse tags to the following objects, in the indicated context:

  • In-editor only

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