Map Editing Basics
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using { /Verse.org/Simulation } map_key<public> := interface: GetKey<public>()<transacts>:comparable map_value<public> := interface: DefaultMapKey := string_map_key DefaultMapValue := int_map_value string_map_key<public> := class<concrete>(map_key): @editable Key<public> : string = "" GetKey<override>()<transacts>:comparable=return Key int_map_value<public> := class<concrete>(map_value): @editable Value<public> : int = 0 editable_map_item<public> := class<concrete>: @editable Key<public> : map_key = DefaultMapKey{} @editable Value<public> : map_value = DefaultMapValue{} editable_map<public> := class<concrete>: @editable Items<public> : []editable_map_item = array{} Find<public>(MapKey : map_key)<transacts><decides>:map_value= var ReturnMapValue : ?map_value = false for(Item : Items, not ReturnMapValue?, Item.Key.GetKey() = MapKey.GetKey()): set ReturnMapValue = option{Item.Value}
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