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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·25 of 114 in Verse Language

Flashback Ability Script

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    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /Verse.org/Verse }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/FortPlayerUtilities }
    
    flashback_device := class(creative_device):
    
        @editable
        RemoteManager : signal_remote_manager_device = signal_remote_manager_device{}
    
        var AgentMap : [agent]transform = map{}
    
        OnBegin<override>()<suspends>:void=
    
            RemoteManager.PrimarySignalEvent.Subscribe(UseFlashback)
            RemoteManager.SecondarySignalEvent.Subscribe(SetLocation)
    
        UseFlashback(Agent : agent):void=
            if {Agent.Respawn(AgentMap[Agent].Translation, AgentMap[Agent].Rotation)}
    
        SetLocation(Agent : agent):void=
            if:
                FortCharacter := Agent.GetFortCharacter[]
                set AgentMap[Agent] = FortCharacter.GetTransform()
            then:
                Print("Location Set:  {FortCharacter.GetTransform().Translation} {FortCharacter.GetTransform().Rotation}")
    

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Last updated 2026-07-26T12:51:58.176166+00:00

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