Flashback Ability Script
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Verse.org/Verse } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Fortnite.com/Characters } using { /Fortnite.com/FortPlayerUtilities } flashback_device := class(creative_device): @editable RemoteManager : signal_remote_manager_device = signal_remote_manager_device{} var AgentMap : [agent]transform = map{} OnBegin<override>()<suspends>:void= RemoteManager.PrimarySignalEvent.Subscribe(UseFlashback) RemoteManager.SecondarySignalEvent.Subscribe(SetLocation) UseFlashback(Agent : agent):void= if {Agent.Respawn(AgentMap[Agent].Translation, AgentMap[Agent].Rotation)} SetLocation(Agent : agent):void= if: FortCharacter := Agent.GetFortCharacter[] set AgentMap[Agent] = FortCharacter.GetTransform() then: Print("Location Set: {FortCharacter.GetTransform().Translation} {FortCharacter.GetTransform().Rotation}")
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