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Client ID Class

Usage: Licensed users create a derived version of client_id in their module. The Verse class path for your derived client_id is then used as the configuration key in your backend service to map to your endpoint.

WARNING: do not make your derived client_id class public. This object type is your private key to your backend.

Example: my_client_id := class(client_id) MyClient := MakeClient(my_client_id)

Verse using statement using { /UnrealEngine.com/WebAPI }

Members

This class has no members.

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Epic Games documentation

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Last updated 2026-05-14T16:00:45.059857+00:00

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