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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·31 of 114 in Verse Language

Handling Custom Events

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation/Tags }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Verse.org/Simulation }
    event_tag := class(tag){}
    event_device := class(creative_device):
        Event<public>:event() = event(){}
        Emit<public>():void=
            Event.Signal()
    pub_sub_device := class(creative_device):
        #@editable # alternative to using event_tag:
        #Emits:event_device = event_device{}
        Subscribe(TaggedDevice:event_device)<suspends>:void=
            TaggedDevice.Event.Await()
            spawn{Subscribe(TaggedDevice)} #if retriggerable
            Print("Hello, event")
        OnBegin<override>()<suspends>:void=
            All := GetCreativeObjectsWithTag(event_tag{})
            for (Tagged : All, TaggedDevice := event_device[Tagged]):
                spawn{Subscribe(TaggedDevice)} # subscribe example
                TaggedDevice.Emit()            # publish example
    

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Last updated 2026-07-26T12:50:27.917483+00:00

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