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Basics of Writing Code 8 Practice Time in Verse

In the previous exercise, you created a good starting point for CalculateDamage(), but the function body contains constants and variables that would work better as parameters. As a reminder, here’s how the function looks now:

|  |  |
| --- | --- |
|  | CalculateDamage() : float = |
|  | MinHealth : float = 1.0 |
|  | PotionDamageAmount : float = 80.0 |
|  | var PlayerHealth : float = 100.0 |
|  |  |
|  | # If the damage amount would not eliminate the player, do that amount of damage |
|  | if (PlayerHealth > PotionDamageAmount): |
|  | return PotionDamageAmount |
|  | else if (PlayerHealth > MinHealth): |
|  | # Give player one more chance if their health is low |
|  | return PlayerHealth - MinHealth |
|  | else: |
|  | # Eliminate player |
|  | return PlayerHealth |

CalculateDamage() : float = MinHealth : float = 1.0 PotionDamageAmount : float = 80.0 var PlayerHealth : float = 100.0

If the damage amount would not eliminate the player, do that amount of damage

if (PlayerHealth > PotionDamageAmount): return PotionDamageAmount else if (PlayerHealth > MinHealth):

Give player one more chance if their health is low

return PlayerHealth - MinHealth else:

Eliminate player

return PlayerHealth

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Epic Games documentation

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Last updated 2026-05-12T21:49:40.975093+00:00

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