Set Keyframe Animation Path
Stop any ongoing animation, sets the animation path and rebases it relative to the actor's current transform. Does not start playing until you call Play().
Verse using statement |
using { /Verse.org/SceneGraph/KeyframedMovement } |
SetKeyframes<public><native>(RelativeKeyframes:[]keyframed_movement_delta, PlaybackMode:keyframed_movement_playback_mode)<transacts><no_rollback>:void
Parameters
SetKeyframes takes the following parameters:
| Name | Type | Description |
|---|---|---|
RelativeKeyframes |
[]keyframed_movement_delta |
|
PlaybackMode |
keyframed_movement_playback_mode |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetKeyframes in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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