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Fortnite › Cinematics · Up to Fortnite · Cinematics · 108 of 115 in Cinematics
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Stop Keyframe Animation

Stop and reset transform to the initial state. Subsequently calling Play() will begin the animation anew.

Verse using statement using { /Verse.org/SceneGraph/KeyframedMovement }

Stop<public><native>(BlendOutTime:float)<transacts><no_rollback>:void

Parameters

Stop takes the following parameters:

Name Type Description
BlendOutTime float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with Stop in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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    Last updated Feb 11, 2026
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