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KeyframedMovement Module Reference

Module import path: /Verse.org/SceneGraph/KeyframedMovement Animate Scene Graph entities with keyframes.

  • Verse.org
  • SceneGraph
  • KeyframedMovement

Classes and Structs

Name Description
easing_function Base class for an animation easing function.
cubic_bezier_easing_function Cubic bezier easing function. See CubicBezierEasingFunctions for some basic easing values.
linear_easing_function Linear animations move at a constant speed.
ease_cubic_bezier_easing_function Ease animations start slowly, speed up, then end slowly. The speed of the animation is slightly slower at the end than the start.
ease_in_cubic_bezier_easing_function EaseIn animations start slow, then speed up towards the end.
ease_out_cubic_bezier_easing_function EaseOut animations start fast, then slow down towards the end.
ease_in_out_cubic_bezier_easing_function EaseInOut animations are similar to Ease but the start and end animation speed is symmetric.
keyframed_movement_playback_mode Controls how the animation plays back.
oneshot_keyframed_movement_playback_mode Play once and stop.
loop_keyframed_movement_playback_mode Play once and repeat indefinitely.
pingpong_keyframed_movement_playback_mode Play continuously reversing direction at each end.
keyframed_movement_delta Represents a change in pose and scale over a duration.
keyframed_movement_component Provides teleportation and simple keyframe-based animation for an entity. Animations play back in the Pre-Physics tick phase. When animating an entity with a parent_constraint, animation will be relative to the parent entity.
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Source

Epic Games documentation

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Last updated 2026-05-14T09:14:30.147513+00:00

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