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Browse Fortnite›Cinematics·Up to Fortnite · Cinematics·82 of 115 in Cinematics

Remove From All Agents

Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.

Verse using statement using { /Fortnite.com/Devices }

RemoveFromAll<public>()<transacts><no_rollback>:void

Parameters

RemoveFromAll does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with RemoveFromAll in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how RemoveFromAll behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

Effect Meaning
transacts This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier.
no_rollback This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified.
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Source

Epic Games documentation

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Last updated 2026-02-11T01:13:14.777793+00:00

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