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Browse Fortnite›Cinematics·Up to Fortnite · Cinematics·73 of 115 in Cinematics

Await Next Keyframe

Suspends at the callsite until the next keyframe_delta is finished. This will also return if the animation is aborted or not playing. See await_next_keyframe_result if your code needs to take different paths based on why AwaitNextKeyframe returned.

Verse using statement using { /Fortnite.com/Devices/CreativeAnimation }

AwaitNextKeyframe<public><native>()<transacts><suspends><no_rollback>:await_next_keyframe_result

Parameters

AwaitNextKeyframe does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with AwaitNextKeyframe in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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Epic Games documentation

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Last updated 2026-02-11T12:52:16.732260+00:00

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