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Gameplay Camera and Control Devices

Use the Gameplay Camera and Control devices in Unreal Editor for Fortnite (UEFN) to design a unique top-down or side-scrolling gameplay experience. With the editor, you can quickly iterate on your project using bulk editing tools and further customize the camera’s angle and depth of field.

The functionality of the Fixed Point Camera device, Fixed Angle Camera device, and Third Person Control device, and how the priority system works, are the same in UEFN as in Creative, but in UEFN, you can take your camera work to the next level by combining the cameras with child actors.

For example, use a light actor and post processing to further style your experience for a look and feel that goes beyond the classic Fortnite over-the-shoulder camera angle.

In this overview, you will learn more about player and camera perspectives and camera lighting, and see an example of how to use the cameras to add a cinematic title sequence to your game start.

To learn more about how camera devices and the control device works, as well as the priority system, see Designing with Cameras and Controls.

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Last updated 2026-06-23T20:37:18.869009+00:00

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