Cinematic Camera Movement and Framing
Camera movement and framing are important for moving the story forward, revealing information, and engaging the player in your world. Deciding the type of game you’re creating early on can help you decide what type of camera angle to use and how you want your cinematic to be shot. UEFN has different camera device options to capture gameplay or Level Sequences.
Camera Movement
There are a number of camera movements you can perform in UEFN, most can be accomplished using the Camera Rig Rails and Rig Crane:
- Panning
- Tilt
- Dolly
- Truck
- Boom / Jib
- Roll
- Tracking Shot
The video below illustrates the different axes a camera’s movement can take. The X-axis is from side-to-side in the frame, the Y-axis is the foreground and background of the frame, and the Z-axis is from the top and bottom of the frame.
These movements can be used in conjunction with the camera shake effect to add urgency or danger to a cinematic.
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