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Instigator Only Cinematic Control Device

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    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    cinematic_sequence_queue_device := class(creative_device):
        @editable {} ShowToAllTrigger:trigger_device = trigger_device{}
        @editable {} ShowToOneTrigger:trigger_device = trigger_device{}
        @editable {} var SequenceDevices:[]cinematic_sequence_device = array{}
        @editable {} PlayerStasis:logic = true
    
        OnBegin<override>()<suspends>:void=
            ShowToAllTrigger.TriggeredEvent.Subscribe(Self.ShowToAll)
            ShowToOneTrigger.TriggeredEvent.Subscribe(Self.ShowToOne)
    
        ShowToAll(:?agent):void=
            for (Player : Self.GetPlayspace().GetPlayers()):
                spawn{Self.PlaySequence(Player)}
    
        ShowToOne(MaybeAgent:?agent):void=
            if (Agent:agent = MaybeAgent?):
                spawn{Self.PlaySequence(Agent)}

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Last updated 2026-07-26T12:12:55.286070+00:00

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