Instigator Only Cinematic Control Device
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using { /Fortnite.com/Devices } using { /Fortnite.com/Characters } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } cinematic_sequence_queue_device := class(creative_device): @editable {} ShowToAllTrigger:trigger_device = trigger_device{} @editable {} ShowToOneTrigger:trigger_device = trigger_device{} @editable {} var SequenceDevices:[]cinematic_sequence_device = array{} @editable {} PlayerStasis:logic = true OnBegin<override>()<suspends>:void= ShowToAllTrigger.TriggeredEvent.Subscribe(Self.ShowToAll) ShowToOneTrigger.TriggeredEvent.Subscribe(Self.ShowToOne) ShowToAll(:?agent):void= for (Player : Self.GetPlayspace().GetPlayers()): spawn{Self.PlaySequence(Player)} ShowToOne(MaybeAgent:?agent):void= if (Agent:agent = MaybeAgent?): spawn{Self.PlaySequence(Agent)}
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