VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse UEFN›Cinematics·Up to UEFN · Cinematics·33 of 65 in Cinematics

Customizing Splash Screens

2. Customizing the Splash Screens

In this section, you'll learn how to create custom images to show on the HUD Message devices for the splash screens. For how to add your own images to your project, check out importing textures.

In this section, you'll learn how to create custom images to show on the HUD Message devices for the splash screens. For how to add your own images to your project, check out importing textures.

Follow these steps to create a custom splash screen:

  1. Create a Widget Blueprint with a User Widget variant named WBP_Logo1.

  2. Add a Size Box widget first, then add the Image widget as its child. The Size Box gives a panel for the Image widget to be positioned in.

  3. In the Details panel of the Image widget, apply the following settings.

    Option Value Explanation
    Horizontal Alignment Center Align Horizontally This makes the image appear in the middle of the screen horizontally.
    Vertical Alignment Center Align Vertically This makes the image appear in the middle of the screen vertically.
    Image T_UI_IconLibrary_Bicycle_128 The image that will show in the UI.
    Image Size X 128.0 Set the width of the image.
    Image Size Y 128.0 Set the height of the image.
  4. Save and click Compile for the Widget Blueprint.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games documentation

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Cinematics · 33 of 65
Prev
title sequence 1 coding verse device in unreal editor for fortnite
Next
title sequence 3 designing the title screen in unreal editor for fortnite
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2024-12-05T00:00:00+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse