Sequential Trigger System
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
<#
Code by: Dragon : https://youtube.com/@yo_its_dragon
This Sequential Trigger System allows you to emphasize the order of activations for events or actions
and is very useful for when player interactions are required to progress through a set of objectives or stages.
This snippet is highly versatile, allowing you to place your own logic to call events when an event triggered is true as well as if an event is not triggered and returns as false.
Game Modes this is great for:
Puzzle Games
Timed Trails
Adventure Maps
Obby/Parkour Challenges
This is a good example of how to mix control flows of if,else with sleep functions.
I hope you find this helpful. I'm still learning and growing with this :)
#>
SequentialTriggerSystem := class(creative_device):
@editable
Trigger1 : trigger_device = trigger_device{}
@editable
Trigger2 : trigger_device = trigger_device{}
@editable
Trigger3 : trigger_device = trigger_device{}
# add more triggers below if you need to do so
# State variables to track event progression
Event1Triggered : logic = true
Event2Triggered : logic = true
Event3Triggered : logic = true
# Add more triggers below if you need to do so
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