Instant Respawn System
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/FortPlayerUtilities }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/Diagnostics }
instant_spawn := class(creative_device):
respawnposition: vector3 = vector3{X := 0.0, Y := 0.0, Z := 0.0} # Update to actual respawn coordinates
@editable
ElimManager: elimination_manager_device = elimination_manager_device{}
OnBegin<override>()<suspends>: void =
Print("Instant Spawn Script Started")
ElimManager.EliminatedEvent.Subscribe(OnEliminated)
OnEliminated(Agent: agent): void =
spawn:
RespawnEvent(Agent)
RespawnEvent(Agent: agent)<suspends>: void =
Sleep(0.1)
Agent.Respawn(respawnposition, rotation{})