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Instant Respawn

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  • using { /Fortnite.com/Characters }
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/FortPlayerUtilities }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    instant_spawn := class(creative_device):
    
        respawnposition: vector3 = vector3{X := 0.0, Y := 0.0, Z := 0.0} # Update to actual respawn coordinates
    
        @editable
        ElimManager: elimination_manager_device = elimination_manager_device{}
    
        OnBegin<override>()<suspends>: void =
            Print("Instant Spawn Script Started")
            ElimManager.EliminatedEvent.Subscribe(OnEliminated)
    
        OnEliminated(Agent: agent): void =
            spawn:
                RespawnEvent(Agent)
    
        RespawnEvent(Agent: agent)<suspends>: void =
            Sleep(0.1)
            Agent.Respawn(respawnposition, rotation{})
    

    using { /Fortnite.com/Characters } using { /Fortnite.com/Devices } using { /Fortnite.com/FortPlayerUtilities } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/SpatialMath } using { /UnrealEngine.com/Temporary/Diagnostics } instant_spawn := class(creative_device): respawnposition: vector3 = vector3{X := 0.0, Y := 0.0, Z := 0.0} # Update to actual respawn coordinates @editable ElimManager: elimination_manager_device = elimination_manager_device{} OnBegin<override>()<suspends>: void = Print("Instant Spawn Script Started") ElimManager.EliminatedEvent.Subscribe(OnEliminated) OnEliminated(Agent: agent): void = spawn: RespawnEvent(Agent) RespawnEvent(Agent: agent)<suspends>: void = Sleep(0.1) Agent.Respawn(respawnposition, rotation{})

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Epic Games documentation

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Last updated 2026-07-26T12:23:16.507397+00:00

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